![]() With Rhino paused, in Xamarin Studio switch to the Locals tab.Drag one of your new components on to the Grasshopper canvas…as soon as you do, you should hit your breakpoint and pause… You set breakpoints in Xamarin Studio by clicking in the gutter… Set a breakpoint on line 1 103 of HelloGrasshopperComponent.cs.HelloGrasshopperInfo.cs defines general information about this gha.Your project may contain multiple subclasses of GH_Component if you want to ship multiple components in a single gha. HelloGrasshopperComponent.cs is where a custom _Component subclass is defined.This file contains general information about your component. Properties contains the AssemblyInfo.cs source file.There are no referenced packages in this boilerplate project, but note that Xamarin Studio supports NuGet, just like Visual Studio does. Packages is used the the NuGet package-manager.NET foundational libraries…in this case, we are referencing the Mono versions of these libraries (on Windows, these references will point to the canonical, Microsoft-provided, versions). System, System.Core, and System.Drawing are.RhinoCommon is used by your component to work with all of the geometry defined in Rhino.Rhino.UI is the Rhino-specific User Interface (UI) library associated with….Classes in this DLL are subclassed and used by your custom component. Grasshopper is the Rhino for Mac main grasshopper DLL.GH_IO is used for reading and writing Grasshopper definitions. ![]() If you examine its properties, you will notice it comes bundled as part of Rhino for Mac. Eto is the cross-platform User Interface (UI) library Rhino uses.The Grasshopper Component template added the necessary references to create a basic Grasshopper component. References: Just as with most projects, you will be referencing other libraries.csproj) has the same name as its parent solution…this is the project that was created for us by the Grasshopper Component template wizard earlier. Use the Solution Explorer to expand the Solution (.Drag this component on to the Grasshopper canvas to verify that it is working….Go to the Curve tab in Grasshopper and you should see a new blank icon for your new component….Notice that your new component is listed a loaded by Grasshopper… Click the large Build > Run (play) button in the upper-left corner of Xamarin Studio… We’ll just build the boilerplate Component template. Before we do anything, let’s build and run HelloGrasshopper to make sure everything is working as expected.A new solution called HelloGrasshopper should open….Browse and select a location for this component on your Mac… For the purposes of this Guide, we will name our demo component HelloGrasshopper. You will now Configure your new project. ![]() Under General, select the Grasshopper Component template… In the left column, find the Other > Miscellaneous section. If you have not done so already, launch Xamarin Studio.We are presuming you have never used Xamarin Studio before, so we’ll go through this one step at a time. ![]() The executive summary: create a new Solution using the Grasshopper Component template, build and run, and then make a change. If you are familiar with Visual Studio or Xamarin Studio, these step-by-step instructions may be overly detailed for you. We will use the Rhino Xamarin Add-in to create a new, basic, Grasshopper component called HelloGrasshopper. Instructions can be found in the Installing Tools (Mac) guide in the Install the Rhino Add-in section. Instructions can be found in the Installing Tools (Mac) guide. The WIP can be safely installed along side the stable release of Rhino for Mac (but they cannot be run simultaneously). You will need to use WIP version of Rhinoceros.ĭue to this, there are a few additional steps that need to be taken to install all of the tools needed to develop components. Early-adopters: the following steps will NOT work with the currently released Rhinoceros (5.x.x). ![]()
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